Roadmap
Welcome to the Metaisland roadmap.
This page will track the progress of the project in a very simple and efficient way. I will maintain this roadmap and keep it updated.
Every month I will release a demo of the application. Here is a short list of what is coming next.
About roadmap:
March 2021: Basic Island with landscape and one building. One character locomotion. Weather + Day/night cycle.
April 2021: + Vegetation, foliage, trees, multiple camera and multiple location. Optimization of the foliage.
May 2021: + Tech Ville buildings + roads.
September 2021: + Mining but without a wallet at the mining facility.
October 2021: Seeking investors and raising money.
February 2022: Raised money, completed seed round and VC round.
March 2022: rebranding from WOK to Metaisland, trademark deposit, new website.
June – September 2022: NFT design. Upgrade to UE5.
October 2022: New playable demo
December 2022: underwater, fish spawners, ,monster spawners and AI debut
February 2023: first playable solo demo shared with a limited number of people
May 2023: New UI, Monster Spawners completed
June 2023: All weapons completed
July 2023: Training areas completed
August 2023: NFT Shop completed
September 2023: Connection between WOK-OS and the Metaverse completed.
October 2023: demo with most of the Wild zone completed.
December 2023: Military Area completed.
more to come…
2017-2018: the projet started with Unity 3d Engine.
But Unity did an update that basically destroyed most of the work done. They didn’t cared about compatibility and most of my work was lost.
Milestone 01: Creation of the NFT.
creation of the PFP NFT series Militarycreation of the PFP NFT series Redcardcreation of the PFP NFT series Aquamencreation of the PFP NFT series Tribescreation of the PFP NFT series Punkscreation of the PFP NFT series WOLF Woodcreation of the PFP NFT series Builderscreation of the PFP NFT series Daemonscreation of the PFP NFT series WOLF Iron.creation of the 3d NFT (retargeting and rendering)
Milestone 02: Construction of the static environment.
creation of the land of the island.creation of the ocean, the lake and the rivers and all that is water-based.creation of trees, foliage, debris, rocks.creation of Slum Ville (free buildings)creation of the music stagecreation of Laew River Ville (part on the seaside beach in bamboo huts)creation of Tech Ville city (technological buildings)creation of the mining facility, the surgery room, the profile room, the town administrative center, the factory (industrial part that manufactures energy and materials)creation of shops (bars, disco, agogo bars, shopping, slot games etc …).- c
reation of Cyber City is next to and is part of Slum Ville. creation of the Redcard building- creation of the Aquamen building
creation of the Tribes villagecreation of the Tesla areacreation of the boxing areacreation of the farm- creation of the football area, baseball area
creation of the Temple- creation of the Caves
- creation of the Cambodian temple
creation of the underwater worldcreation of the Military buildingscreation of the full moon party stage/music- creation of the music studio in Tech city
- creation of the Ruins
- creation of the shops
- creation of items sold in the shops
- creation of the dead trees forest
creation of the rivercreation of the discothequecreation of the military area- creation of Flag beach
Milestone 03: Selection and animation of NPC characters (non player characters) and others.
– Inclusion of Metahumans technology, optimization, feasibility.
– creation of basic male and female mannequins, and their customizations– creation of the natives, male, female and children. They clean, and make the island work and set the mood. They are human in appearance but are in fact androids.
– creation of basic characters: bar owners, girls, tramps, android sciences (in hospitals and technological-style factories) etc .
– creation of crowd and random local people.
– creation of external monsters.
– Inventory system
– inventory consume
– RPG fighting and attributes management.
– Island life and death management
– Metahumans talking (prototyping)
– Ping and login, send score, and WOK
– Read the blockchain to match the NFT with the players
– WOK-OS admin management for the islands, subscriptions
– Main UI of the game
– Loading sequence
– Credits
Milestone 04: Animation, dialogues, weapons and other features
animation of all the characters.creation of interactions between characters and the game’s AI, pre-program movements of NPCs, pseudo-random balanced sentences.minimap systemwok-os terminals- rooms rental area
binocular systemBows and arrowsBlasters several versions and ammunitionsUMG spawners and ammunitionsPistols spawners and ammunitionsRifles spawners and ammunitionsSniper spawners, zoom and ammunitionsStarting Point saverHealing health and mana stations- Portable teleporters
Bazooka / Rocket launcher spawners and ammunitionsGrenades target system and ammunitions spawners- Night vision system
Torch systemScorpions spawners and enemiesLizards spawners and enemiesMega flowers spawners and enemies- Carnivorous flowers that is shooting poison
Tribe enemiesAIZombies crystal enemiesAIAnts spawners and enemiesSpiders spawners and enemiesFrogs spawners and enemiesFishes spawners and enemiesMosquitoes spawners and enemiesCrabs spawners and enemiesRed monsters spawners and enemiesRobots enemies AI- Cave and fire monsters
- NPC dialogs
Climbing, ledge climbing, picaxe climbingZiplineRope- Slipping surfaces falling
basic swimmingbasic punching and close combatcreation of noise and ambient sounds in each of the cities and in nature.creation of the GUI of the basic shopping and inventory system.Menus options and launcher.creation of the inventory system and management of items.creation of the terminals and web interfaceambiance sound Fx Environment.ambiance sound Fx Buildings.ambiance sound Fx User Interface.
Milestone 05: Networking and finance
WOK-OS subscriptionWOK-OS citizenship managementWOK-OS island managementWOK-OS users managementWOK-OS 2D NFG managementWOK-OS 3d NFT managementWOK-OS chatWOK-OS dashboard with charts and statsWOK-OS crypto management and DEFI- W
OK-OS login with major other portal (google, coinbase, metamask etc…) WOK-OS daemon to check the NFT transactions and matches with players.WOK-OS dedicated server hosting, ETH, NEO nodes hostingWOK-OS security CRSFWOK-OS profile management, upload of picturesWOK-OS external addresses management (NEO, ETH), send and receive cryptoWOK-OS creation of island servers, upload pics and description.WOK-OS management of citizenship requests.WOK-OS ping and score management through API but also backend adminWOK-OS items managementWOK-OS rentals managementWOK-OS characters managementWOK-OS NFT rental management2D NFT solidity contracts3d NFT solidty contractNFT shop API to connect WOK-OS with the NFT shopNFT shop front endSaving / loading of characters, statuses, events on the remote server.Currency management, transactions.Bridge to NEOBridge to ETH- Bridge to ISL
- Connection to the inventory with wok-os
- Save and restore players from API
Mining and staking.Management of purchases and sales of objects, possessions etc …Calculation of the pyramid of ranks,- Calculation of social credit, tips (we can give a tip to a player or an NPC)
Sending private messages.Facebook-style notification display.Creation of main objects (teleporter, cars, scooters, etc …)Creation of NPC businessesCreation of businesses for players.Management nodes scan NFT on VSC and ETH blockchain, purchase sale, conversion, transfer to a wallet address.Conversion from one currency to another.Wallet approvals and creation.- Creation of servers and multiplayers
- WOK-OS API: save/load inventory
WOK-OS API: save/load players
Milestone 06: Creation of events
– Creation of the training area.
– Creation of the Wild Zone portal.
– Creation of fights in the wild zone.
– Electricity management.
– Management of external attacks.
– Navigation from one event to another through the 2D interface of the event log.
– Creation of exceptional moderation capacities.
Milestone 07: Communication
– Written chat.
– Sound chat.
- Creation of the game story telling
- Gameplay, organize all the features in a playable way and enjoyable.
- Testing the game and tune it.
ALPHA SOLO version
BETA SOLO version
RELEASE SOLO version
Multiplayer milestone will be added here when starting working on this aspect of the metaverse.