I have finalized how the water is dripping from buildings and how the puddle are forming on the landscape. These techniques are adding a great deal of realisme in the weather simulation running in W.O.K. The weather management is automatic and changes from clear skies to purring rain and thunderstorms. The thunderstorms are very realistic, with the sound and light respecting their respective speed and not happening simultaneously. Additionally the wind is also following the weather changes. Do not expect […]
I though that clouds would be easy, I would eventually buy some assets and go, but that was not the case. 3 days fighting with clouds and here is the result. Everybody knows that tropical storms can be dramatic and I want to have those in my game. I tested several solutions: Toz Clouds: this thing is looking good in the demos, but in practice it was really awful in game. Trashed. Volumetric Clouds: ok but the shape is more […]