We currently have the Bandcamp links available, while Spotify, YouTube, Amazon, and other platforms are still being deployed and may take a little more time. Once everything is live, I’ll share an article with all the streaming and download links. The main release is a bundle of 3 albums combined into one — over 2 hours of music composed by Ethan Lewis Maltby, Stéphane Picq, and myself, Nicolas Choukroun. You can already listen and support the project here:👉 MetaIsland – […]

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As you probably know, I am publishing electronic music since I am very young. It helps me compensating the stress of managing and programming. This new album is named SpaceS. I want it in the style of “Rythmomelodic Equations” that means, simple tunes, using some experimental sound design, easy to listen and enjoyable. It is my specific style, so there is no commercial or anything related to consumerism, I like to listen these kind of music when programming, it is […]

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The musical complexity factor theory is a personal way to scale every type of music and determine its complexity. While most of the data is empirical, it gives a good idea about how I create the music and my choices of music for the game. 100% is what an average brain can handle. While everyone is different this is an average. If the music is lower and has a ration inferior to 100%, then the brain has no issue digesting […]

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I have worked one night to record this Theme, but I was building it in my brain for at least 3 months. I found the main melody a while ago and it was sticking in my brain. I just needed a night to record it. I use Cubase (the version 5.1.1, because my Dongle stopped working and I have no choice than using a pirated version, even if I purchased it!), thanks Steinberg! I am on PC. The main source […]

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