Every problem has a solution and sometime when you try to fix a problem you come up with a solution that is an improvement. One of the problem with UE5 was that all imposters were totally black. (check my previous blog post) What happen is that the octahedron impostors, a technique created by Ryan Brucks were totally broken. Billboards Impostors are a technique used to display a 2d sprite at a certain distance from the camera so that huge forests […]

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Metaisland move to UE5

That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]

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W.O.K on Unreal 5

I have installed the Unreal 5 preview yesterday, just when it was released. The download is about 12 GB and was quick. I first tried a terrain to see if it was working on something simple and it did work! So I cleaned up W.O.K May version and tried to load it inside Unreal. It is working! However the conclusions of this test are mixed. The good: Unreal 5 editor is great, more readable, and non intrusive. I can imagine […]

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