When I first loaded Metaisland in Unreal 5, here is what I got. The Skybox system had lost its parameter and all the lightning was reset! After a couple of days of work, I got this result instead. All the environment is now working with Unreal Engine 5. But this had learn some lessons: Nanite is not liking foliage and we in general cannot use Nanite in Metaisland. This technology is amazing for specific use (big high poly rocks). If […]

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Metaisland move to UE5

That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]

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