After having chosen World Creator, I have collected all the tropical Assets I could find and started working on a simple Tropical demo. It took me about 1:30 hour to get to this result. Of course it is just a starting, but the main assets are here. uSky for the clouds, the sun shafts, the atmospheric scattering. The water is temporary AQUA since I will change that later, I need to have underwater and waves which AQUA lacks of. I […]
Some progression with the Tropical Environment. Now I am spawning particles everywhere, according to rules of course. I have also optimized and it is faster. Occlusion culling is doing a great job and saves me about 5 frames.
Welcome to this blog where i will post my long journey into making a video game. You may think, “this guy is doing his first video game, nah! Another dreamer!” In reality, this will not be my first, but I haven’t made a video game for +20 years, and so it is something I have thought and prepared for a long time. I had a carrier in the video game industry in the 80/90’s where I published several small games […]
Introduction If you want to make a great environment you have to carefully choose the tool that you are going to use, because there is no turn back. So my choices when I start working on that project in 2016 was Terrain Composer, Map Magic, Gaia and World Creator. I played with all of them and after many tests I finally choose World Creator. The evaluations Terrain Composer: not intuitive enough for my taste, good for very large terrains […]