I have posted about Web3 in my Linked in here: https://www.linkedin.com/posts/nicolaschoukroun_metaisland-gaming-ai-activity-7022780462448205824-PQ2K I see so many inaccurate Web3 posts that I have to clarify in a simple way. What Web3 is:– tokenization of the web, blockchain integration to the web, decentralization of the internet storage and execution. What Web3 is not:– AI, VR, a religion, a solution to all the problems.So Web 3 is like torrents or Tor network in a nutshell, it is decentralized finance (Defi), decentralized gaming (Gamefi) etc… […]
The musical complexity factor theory is a personal way to scale every type of music and determine its complexity. While most of the data is empirical, it gives a good idea about how I create the music and my choices of music for the game. 100% is what an average brain can handle. While everyone is different this is an average. If the music is lower and has a ration inferior to 100%, then the brain has no issue digesting […]
That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]
WOK techniques: Ground. In this image you see the sand which is a terrain shader & tessellation, with a transparent road spline over it using displacement map and virtual texturing, the dead leaf is a procedural sprite, the slabs are 3d objects added manually.
I live in Thailand and my inspiration is coming from around me. Many details I see inspires me and I add them into the game to match the reality. Here are some examples with the original picture I have taken, these are not stock images, they are images from around Pattaya Thailand. You can also note that I have improved the rendering in the game to get something more crisp than before. #tron #gamefi #FRANC #WOK #justinsun
This is a short video showing the terrain blending feature used with WOK and Unreal Engine. Terrain blending allows me do have a very good realistic blending between rocks, houses and basically everything static in collision with the terrain to blend seamlessly together.