Looking for the best / fastest water There are so many water assets at the asset store and outside, that it is difficult to find the right one without testing them. That is what I have done and here is the result of my tests. Unity Water 4 Unity water comes included with Unity and has a decent look, is handling the shore automatically. The only problem is that I found it very slow, actually slower than Playway which is by […]

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Introduction I have spent the last 4 days trying my best to use MegaSplat in my project and I have given up when I realized the huge trade off this technology is asking. What is making me upset is that the author is carefully hiding these problems trying to sell his product has a miracle terrain shader that can handle 256 textures faster than Unity. Plus he is adding like a carpet seller a lot of bonuses, like puddles, tessellation, […]

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What about the name?

My first idea was Liberty City, because it is exactly what the name means. Helas, too many people have done things with this name and it would not be possible to find it on the web because too generic. Then I though, “since it will be heavily inspired by the city of Pattaya, I should call it something like Yattapa”. My first research for a logo convinced me that it was a bad idea. Then slowly I though “I waited so […]

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Introduction If you want to make a great environment you have to carefully choose the tool that you are going to use, because there is no turn back. So my choices when I start working on that project in 2016 was Terrain Composer, Map Magic, Gaia and World Creator. I played with all of them and after many tests I finally choose World Creator. The evaluations   Terrain Composer: not intuitive enough for my taste, good for very large terrains […]

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