The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them without walking for hours into the jungle. The water is not definitive, it actually lacks of underwater; so there is only the surface. To get this aspect I have used the Island preset of Magic Map Material, with many palm trees from another asset, Low Poly Rainforest pack. These trees are low poly but have a great […]
Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more than 4 km2! The tropical Jungle is totally covering the mountains, and on the flat areas, there is space to build homes, business and buildings. Roads will connect them soon. […]
Update February 2021. I am re-starting this project on Unreal 3d Engine by EPIC. I am so much satisfied by what I get from this engine so far! It seems that everything you throw at it doesn’t matter, it stay quick and smooth all the time. It is like playing with magic, compared with other technologies I have used before. This month I have mainly evaluated assets and selected the ones that will be used to do the foundations of […]