The musical complexity factor theory is a personal way to scale every type of music and determine its complexity. While most of the data is empirical, it gives a good idea about how I create the music and my choices of music for the game. 100% is what an average brain can handle. While everyone is different this is an average. If the music is lower and has a ration inferior to 100%, then the brain has no issue digesting […]
When I first loaded Metaisland in Unreal 5, here is what I got. The Skybox system had lost its parameter and all the lightning was reset! After a couple of days of work, I got this result instead. All the environment is now working with Unreal Engine 5. But this had learn some lessons: Nanite is not liking foliage and we in general cannot use Nanite in Metaisland. This technology is amazing for specific use (big high poly rocks). If […]
I have done a short video to show you from inside the editor the new Ocean / Water simulation. It supports caustics, foam and underwater. The player will be able to swim and reach some hidden stuff inside the water.
Every problem has a solution and sometime when you try to fix a problem you come up with a solution that is an improvement. One of the problem with UE5 was that all imposters were totally black. (check my previous blog post) What happen is that the octahedron impostors, a technique created by Ryan Brucks were totally broken. Billboards Impostors are a technique used to display a 2d sprite at a certain distance from the camera so that huge forests […]
That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]
I have published a new updated media gallery for January 2022. There are some new area like the Tesla Coil area and of course the Cyber town area. I am working on the AI and NCP aspect of the game, but I have to do a lot of retargeting, so the movies with NPC will have to wait. The media gallery is here: https://blog.metaisland.gg/media-gallery-january-2022/ Here are some example.