I have finalized how the water is dripping from buildings and how the puddle are forming on the landscape. These techniques are adding a great deal of realisme in the weather simulation running in W.O.K. The weather management is automatic and changes from clear skies to purring rain and thunderstorms. The thunderstorms are very realistic, with the sound and light respecting their respective speed and not happening simultaneously. Additionally the wind is also following the weather changes. Do not expect […]
The Tech Ville administrative center is the central point in the WOK Island where you can manage your profile, have meetings, or do physical surgery.When you first come to WOK and are Rank 0, you have no identity, no money, nothing. You are looking like a basic mannequin. You can walk around, but none of the terminals will work, and it will be impossible for a free player to rent, make money, or friends. Although newbies will be able to […]
The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them without walking for hours into the jungle. The water is not definitive, it actually lacks of underwater; so there is only the surface. To get this aspect I have used the Island preset of Magic Map Material, with many palm trees from another asset, Low Poly Rainforest pack. These trees are low poly but have a great […]
I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank 0. Lot of assets, and it needs some serious optimization. Everything is moving with the wind (clothes, trees, plastics). The night is also looking good with EIS lightning. Enjoy some pictures.
Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more than 4 km2! The tropical Jungle is totally covering the mountains, and on the flat areas, there is space to build homes, business and buildings. Roads will connect them soon. […]
Welcome to this 2nd update. I have decided to use Advanced Locomotion System, a free asset since Epic has hired the developer. This is an amazing asset, and it convinced me to change the point and click system that I was thinking when writing the white paper to a more addictive third person locomotion system. Finally I have finished the island landscape. After testing having two maps stitched together, I ended up keeping only one. It is running faster, takes […]
Update February 2021. I am re-starting this project on Unreal 3d Engine by EPIC. I am so much satisfied by what I get from this engine so far! It seems that everything you throw at it doesn’t matter, it stay quick and smooth all the time. It is like playing with magic, compared with other technologies I have used before. This month I have mainly evaluated assets and selected the ones that will be used to do the foundations of […]
This is crazy times! I started this project 4 years ago with Unity, and stopped it when Unity broke the compatibility for their new rendering system. I worked in the crypto currency field, making some smart contract with Ethereum and then finally creating Kryptofranc with Jean Martial Lefranc in 2019. It is our own block chain based on Bitcoin of course, but which has its own unique characteristics. Now is the time were things are getting real. I have secured […]