Aquamen Functionality: swimming. If you try to swim without an Aquamen cart, you will drown. It is a shame because there are a lot of things hidden under the water, like crypto, monster fish etc… You can do everything under the water like shooting guns and do close combat. With an Aquamen card you can stay minutes up to hours under the water and forget about drowning, opening the possibility of finding new crypto, fighting new monsters etc. About our […]
Tribes Functionality: resistance to poison The tribes are specialized in creating and selling deadly poison. They are heavily mutated individuals. They are the only faction to not have a chief because they do not have a brain, they are really stupid. Other mutants have taken their control, and are their Masters. The Masters have no clue about the poisons but they are huge, dark and scary; very powerful. Both the Tribes and the Masters are working together to survive in […]
We are starting to generate our Military series. Here is how our avatars will look like and how they will work. The avatar is working together with the 3d character of your choice. It is a booster to its capabilities. For instance, the Aquaman series will give you the ability to stay under water without going back to the surface to breathe. The Military series is our first, and has 4 sub categories; the helmet, the scarf, the headband, and […]
When I first loaded Metaisland in Unreal 5, here is what I got. The Skybox system had lost its parameter and all the lightning was reset! After a couple of days of work, I got this result instead. All the environment is now working with Unreal Engine 5. But this had learn some lessons: Nanite is not liking foliage and we in general cannot use Nanite in Metaisland. This technology is amazing for specific use (big high poly rocks). If […]
I have done a short video to show you from inside the editor the new Ocean / Water simulation. It supports caustics, foam and underwater. The player will be able to swim and reach some hidden stuff inside the water.
Every problem has a solution and sometime when you try to fix a problem you come up with a solution that is an improvement. One of the problem with UE5 was that all imposters were totally black. (check my previous blog post) What happen is that the octahedron impostors, a technique created by Ryan Brucks were totally broken. Billboards Impostors are a technique used to display a 2d sprite at a certain distance from the camera so that huge forests […]
As every two month I publish a playable demo, here is the November 2021 edition. You can find it here, or in the download section of the website. This month is focusing on the main character. I have added a lot of basic actions, like guns, rifles, climb to anything, and basic enemies logic. I have also many different characters to choose from. In that demo you can switch from first person shooter to third person shooter with C You […]
This is the demo for October. It features most of the new additions to the game.
Here is a video update about what is been added to W.O.K recently