We are starting to generate our Military series. Here is how our avatars will look like and how they will work. The avatar is working together with the 3d character of your choice. It is a booster to its capabilities. For instance, the Aquaman series will give you the ability to stay under water without going back to the surface to breathe. The Military series is our first, and has 4 sub categories; the helmet, the scarf, the headband, and […]

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When I first loaded Metaisland in Unreal 5, here is what I got. The Skybox system had lost its parameter and all the lightning was reset! After a couple of days of work, I got this result instead. All the environment is now working with Unreal Engine 5. But this had learn some lessons: Nanite is not liking foliage and we in general cannot use Nanite in Metaisland. This technology is amazing for specific use (big high poly rocks). If […]

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I have done a short video to show you from inside the editor the new Ocean / Water simulation. It supports caustics, foam and underwater. The player will be able to swim and reach some hidden stuff inside the water.

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Every problem has a solution and sometime when you try to fix a problem you come up with a solution that is an improvement. One of the problem with UE5 was that all imposters were totally black. (check my previous blog post) What happen is that the octahedron impostors, a technique created by Ryan Brucks were totally broken. Billboards Impostors are a technique used to display a 2d sprite at a certain distance from the camera so that huge forests […]

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New short video of 2 min

While we are ramping up the marketing for Metaisland and preparing to build the community awareness about this Metaverse project, I have built a very small version of the introduction video, only 2min! The music is made by our magical Ethan Lewis Maltby, and in 2 min you get a glimpse of what kind of project Metaisland is. Enjoy and share it as much as you can!!!

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Playable demo November 2021

As every two month I publish a playable demo, here is the November 2021 edition. You can find it here, or in the download section of the website. This month is focusing on the main character. I have added a lot of basic actions, like guns, rifles, climb to anything, and basic enemies logic. I have also many different characters to choose from. In that demo you can switch from first person shooter to third person shooter with C You […]

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Video Update October 2021

This is the demo for October. It features most of the new additions to the game.

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Video update September 2021

Here is a video update about what is been added to W.O.K recently

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I have updated the website with the new Media Gallery September 2021 and with a video showing the game. Click on this link to go to the picture gallery: https://wok-game.com/media-gallery-september-2021/ And here is the video.

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Mining crypto video

At regular interval an alarm is warning the players in the world of WOK that mining will happen. They have to rush close to a mining facility if they want to catch some free crypto mined the way you can see in the video. The gems/stones can have many different shapes and values. But you must be quick, the gems are dissolving rapidly and disappear. It does not cost electric and is a lot more fun than mining another crypto!

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